How the games work
Every group in a round picks its own game, and the whole field plays skins and the Big Game on top. These are the rules the app scores by — house rules where there are house rules, written down so nobody has to argue about them on the 18th.
Match Play
Two sides, and a group can split any way it likes: 1v1, 1v2 or 2v2. On each hole a side's score is its best ball — the lowest score among its own players, however many there are. Win the hole, go 1 UP; halve it, nothing changes. The match is over when the lead is bigger than the holes left, which the app reads as 3&2, 2 UP, All Square and so on, alongside a plain stroke total for the day.
Closeout is a rule the group chooses. With it on, a match that finishes early starts a fresh one over the holes that remain, so nobody coasts in — a group can play three matches in eighteen holes. With it off, the first match is the only one.
A group can go off any hole — a shotgun start, or a group sent out the back — and the app counts holes remaining from where that group started, so a one-hole lead on the 18th tee isn't called a win for a group that teed off on 10.
Caveats
Match play's side game, for 2v2 only. Each is a separate bet, scored per hole and totalled at the end. The group picks which ones it's playing.
| Caveat | What earns it | Worth |
|---|---|---|
| Streak | Your side's best ball is under par on three holes in a row | 1, then +1 for every further hole the streak runs |
| Sweep | Both of you make par or better and both opponents make bogey or worse | 1 |
| Both under | Both of you are under par on the same hole | Two birdies 1 · birdie and eagle 2 · two eagles 4 |
- They never cancel. Both sides can score on the same hole and nothing is taken away; only the final totals are netted.
- They stack. Both birdie while both opponents bogey is 2, and 3 if that hole also completes a streak.
- Anything under par keeps a streak alive. Birdie, birdie, eagle is a three-streak. Par or worse resets it, so six in a row is worth 4 and two separate threes are worth 2, not 5.
- They run for the round. A closeout starting a new match doesn't reset them.
- They need a real card. Every caveat is measured against par, so a round played on the standard card the app supplies when a course has none doesn't score them.
Carts, Drivers, Others
A foursome's answer to a 2v2 that wouldn't be fair for eighteen holes: 6-6-6. Three matches of six holes each, with a different partner every time, so by the end everyone has played with and against everyone. The host picks one player as the anchor and orders their three partners; the three sixes take their names from that order.
| Six | Holes | Sides |
|---|---|---|
| Carts | 1–6 | Anchor + first partner vs the other two |
| Drivers | 7–12 | Anchor + second partner vs the other two |
| Others | 13–18 | Anchor + third partner vs the other two |
Each six is a match play match in its own right — best ball per side, with the group's closeout rule applying inside the six. Because partners change, points are per person:
| Result | Points |
|---|---|
| A six, won | 1 to each player on the winning side |
| A six, halved | ½ each, all four |
| A closeout inside a six, won | ½ more to each player on the winning side |
| A closeout, halved | ¼ each |
A live match is worth nothing until it's decided. Each player carries their side's points from every six into their own total, which is why a clean sweep of a six — winning it 3&2, then winning the two-hole closeout that follows — is worth 1½, and why a day's total can come out to 2¾. Eighteen holes only; three sixes can't come out of nine. A group off the 10th plays 10–15, 16–3 and 4–9. Caveats, if the group plays them, are scored within each six with that six's partners.
9-Point
For three players. Every hole is worth nine points, split by finishing order — and these are house rules, not the usual 5/3/1 table.
The margin sweep comes first. If one player has the lowest score on the hole and beats the next-best score by two strokes or more, they take all nine: 9 / 0 / 0. It only applies to the low player; a two-stroke gap between second and third changes nothing. Otherwise the points split by rank, with ties averaged:
| Hole | Split |
|---|---|
| Solo low by exactly one, all three different | 5 / 3 / 1 |
| Two tie for low | 4 / 4 / 1 |
| Two tie for high | 5 / 2 / 2 |
| All three tie | 3 / 3 / 3 |
Worked examples, scores in play order:
| Scores | Points | Why |
|---|---|---|
| 3, 5, 6 | 9 / 0 / 0 | Solo low by two: sweep |
| 3, 4, 5 | 5 / 3 / 1 | Solo low by one |
| 3, 3, 5 | 4 / 4 / 1 | Two tie for low |
| 3, 5, 5 | 9 / 0 / 0 | Sweep beats the two-tie-high split |
| 3, 4, 4 | 5 / 2 / 2 | Two tie for high |
| 3, 4, 7 | 5 / 3 / 1 | Low only by one, so no sweep |
| 4, 4, 4 | 3 / 3 / 3 | All square |
Medal
Everyone plays their own ball and the lowest gross for the day takes the group. Gross only — the app has no handicaps and no net scoring, on purpose.
Skins
One skin a hole, to the single lowest gross across the whole field, not just your group. A tie on a hole means no skin, and it does not carry over to the next. A hole is only settled once every player in the round has posted it, so the tally shows which skins are in and which are still waiting on a group out on the course.
The Big Game
The round's closing bet, in three steps, and each one is optional for the day.
- The cut. The host sets a gross number. Everyone at or under it makes the cut — a 78 makes a cut of 78. The host reviews and confirms it once every card is in.
- The blind draw. The players who made it are paired at random. The draw is made from a stored seed, so every phone in the round shows the same pairs, and it's made once; the host can also pick the pairs by hand. An odd field pairs the leftover player alongside a duplicate of an already-drawn card — a real player's score counted twice, not a phantom.
- Best ball. Each pair's best ball is added up over the front nine and the back nine separately — two results over eighteen holes, one over nine. Front 9 is holes 1–9 for everyone, whichever hole a group went off, so the boards compare like with like.
Skins and the Big Game are independent: a skins-only day with no cut and no draw is a perfectly good round.